Monday, October 27, 2014


Hi all,

sorry for the long silence, but my shoulder really got the best of me.
Sleepless nights full of pain burnt most of my energy and I was hardly able to do anything.
A very sincere thanks to all of you writing and commenting, asking for my well being.

Well, I finally had my operation on 8th October, and I think it's the best thing I could've done.
Even directly after the OP (though looking rather pale) I could already feel the improvement in my shoulder.

And the next day I was already looking and feeling rather good :)

All that's left are the stitches, which were removed this week.

Now it's lots of physio-therapy and exercising to get the muscles and sinews back in running order.
I started working on a little hobby piece for a Halloween contest, but holding a model for painting isn't quite working yet.

But you also know I can't sit still without anything hobby related.
So I decided to play around with some larger scale stuff.
Using clay.
Here's kind of witch/hag mask for Halloween.
The rough start...

and with details.

some different light settings.

I think I like the way she turned out :)

So I decided this week to start something more ambitious.
I call it "Slug Hunter" and will hopefully end up as decoration for my garden.
Here's an early shot - some of you may remember the pose from the "Stalinz Orkan" project.
Namely "Nuton" -

Once I had the basic shape, I started to add details, such as the boots and belly button.

Some better defined arms and detailed boots as well as knee pads.

And after 3 days I added the loin cloth, glove, attire, and the start of his jacket.

Also the slug received its "face"

And then came the hardest part, when I had to cut him open, to remove the supporting aperture as well as hollowing out the inside (this is necessary for clay burning)

Luckily I got this with only minor damage,

but one of the legs broke.
I fixed it, but now it has to cure a bit before I can continue to work on the Slug Hunter.

And before getting bored, I decided to try something completely different :D

So sorry for the "off-topic" stuff, but I'm mightily glad to be back in my man-cave and get things done.
Thank you for sticking around.
I hope to have some real hobby updates soon.

Wednesday, July 2, 2014

Raid on Port Corinth (11)

Hi all,
the shoulder is keeping me rather busy with doctors visits, physio-therapy twice a week, and the pain gifts me with sleepless nights to boot.
So my updates are considerably slower than my usual pace.
Well, as chrisb pointed out, I had the corrosion line on the listing vehicle wrong, as it needs to be aligned to the hull line, not the waterline - thanks for pointing it out, I completely missed it :)
Once this was fixed I gave the vehicles their names :)
Tito and Tarantula
I also added some unit and vehicle markings.
And then started weathering.
Part is brush painted, part is sponge-applied.

Ready for pigments

Here are the pigments applied and the spirit still wet.
Pigments in the dried state.
And with a coat of matte varnish.
Next I prepared for the illumination effects, by applying a first light white dry-brush.
And then the first colored light with the airbrush.
The howitzers muzzle flash together with the illumination effect
Not quite there yet.
Sorry for the blurry image.
Some of the light effects closer up.
And the final effect for the howitzer :)
Me likes :)
And last-not-least the Rambo in the rear hatch got his illumination effect.
This pretty much concluded the painting stage for the vehicles and the terrain. Next is the Infantry.
As I was prepping the troopers I realized the Gunner lost his head...quite literally :)
Digging through my heads box, I selected another Mad Robots head
And finally I applied a first coat of Terracotta base color.
Well, this is as far as I got over the last 2 weeks.
I hope the update was worth the wait :)
I look forward to your C&C.

Wednesday, June 18, 2014

Raid on Port Corinth (10)

Hey guys,

Sorry for the delay in updates, but my shoulder is acting up again ( ) and an operation seems to become more and more probable.
Nevertheless, I have a nice update for you.
As you may recall I was last working on creating a force field effect. Using clear plastic card and a hex pattern I came up with this:
Even though it's not sooooo bad looking I have to admit it's not what I envisioned.

So I decided to go without the effect - I reworked the structure of the "lava" and prepared everything for priming.
The desk reading for painting :)
I started with the port area, painting the stones, pipes and containers and boxes.

Without the force field I would have a lot of discussions about the vehicles swimming through lava.
So I decided to try something new.
Lets go for some green liquid - almost like chemical waste.
After the base color I added lighter shades of green
Looks like a rather "pleasant" swimming pool, doesn't it?
Satisfied with the water and the base colors for the harbour, I started to highlight the areas that will be affected by OSL - just a simple light white drybrush.
And then I started with the vehicles, using the standard Dencara Tiger Flash pattern ( )
To harmonize the vehicles with the water, I added some "scorch marks" to the paint job.
And since the liquid may be corrosive, I added some blank metal.

Finally I added first details to the vehicles.
Still a rather long way to go.
I hope you like today's update.