Monday, April 26, 2010

Defense of Xantium (6)

Since my wife and I are about to head out for a week of vacation in Spain, I'll squeeze this post in right before hitting the bunk.
As I didn't have to work today, I was able to work some more on the "Pinoccio".

First I started to build the cockpit.

Driver and Mek



I also added some propa exhausts for da engine.

Quad sound :)


Then I started to base paint the cockpit - I don't know how much of it will be visible at the end, but before I can build the "head", I need to have the interior painted.


I only did the base colors before I will ink them thoroughly.


Here they are right after the first inking.

While the ink dried I worked on the legs. Adding armour...the Ork way


I think this now puts the proportions right.


Tons of rivits and teeth

Can't have enough :)



I finally setted on this position, and glued the pistons and joints accordingly.


Here is the crew after the first coat of ink dried.



And while they received another coat of ink, I started with the other leg.


Wazzup!?!



Well that's it - I'll be back May 7th.
Cheers
Klaus

Defense of Xantinum (5)

As I mentioned in the last post, I will now tackle the Ork part of the defense diorama.

I took a few days to experiment with this piece - Codename Pinoccio (still have to find a propa Ork name)
Here are the first pieces I did cut.

And when assembled, they are the base of a foot.

With this foot design it is possible to walk over broken terrain and debris.

Attached to a leg.

With knee.



And in comparison to an Ork.
Yes, they look very slim - but at the moment they are only the bones, the skeletton.

I will add lots of armour plates and propa Ork stuff to them.

But for now, it's only the bare bones.



Then I created the basic "hip".
So you can see Pinoccio will be a walker - not as big as a stompa, but larger than a can - maybe like the Mega Dread...


Pretty felxible, isn't he?


Then I started with the basic torso.

Since I want to resemble a basic Ork statue, I took measures of a standard Ork and multiplied it by 7.

In this image the torso is very upright, but that's just for the balance - as all joints are fully functional, it is quite hard to keep it steady enough for a photo :)


I then started to flesh out the torso.


Attached a propa boiler to the rear.


The Dencaran Orks are just as steampunkish as the guard.


The torso, now with a MG gunner, and the left arm.

Again, the arm is fully functional.


Then I created a powa claw for the arm.

As with the legs, the arm itself is just bare bones so far.

But the claw can already hold something...

Most likely it will be a huge chainsaw hammer or axe.
The right arm will have a huge gun, but the diorama, it will be disabled, so in the final showdown, it's the Human defenders against Pinoccio, with a disabled gun, but a huge close attack weapon...
Hopefully I can get the pose convincingly.
Cheers
klaus

Thursday, April 22, 2010

Defense of Xantinum (4)

To add some more flavour and debris I created this Imperial Eagle out of 1.5mm plasticard, and I will place it shattered on the diorama - so that it will look as if it fell off the building front.


Then I mounted the banner - still looks a bit awry, but that's easily fixed.


The Governor received another Purity Seal on the shoulder. I think that completes him.
Any suggestions? anything missing?


The grunt officer received his longer jacket.

Plus the Dencaran standard goggles.


Then I worked some more on the Sister.
I really love it - and from your feedback, this seems to be a very attractive, eye-catching pose.
As you can see, I added some ornaments to the shin armour,
some dirt and debris,

and sculpted the Inquisition symbol on her lap.

With some debris pieces on the base of the brother, I think it is now complete too.


So here is how the Imperial side is looking now.

Looking in from the outside - but this window will be covered by a mural.

I think I will keep the door open, so one can see the cloak of the Governor (if it will be worth looking at once painted).

This side will remain open as it is (but painted :)

Well, this concludes this stage of the diorama, with the main Imperial characters in place.

I will still have to add more rubble and debris as well as casualities, but I will do this once I have the main Ork elements in place.
So look forward to some Orkish updates soon.
Cheers
Klaus