Well, now that I have most of the supporting actors in place it is time to look at the main Ork focuspoint(s).
Right from start I had the idea of an ork walker, but the experiments so far didn't work out the way I wanted them. So I scratched the Stompa-like walker, and I rejected the four-legged walker too.
Right from start I had the idea of an ork walker, but the experiments so far didn't work out the way I wanted them. So I scratched the Stompa-like walker, and I rejected the four-legged walker too.
So not 2 legs, not 4 legs....then try 8 legs *lol*
I saw this image on the GW website and the little cogwheels and gears started to spin in my head, slowly, but steadily...
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So this was start...I want it to be Grot-manned...maybe with a nice gun on the platform...
Then I began to add legs.
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Wow, 8 legs that's a lot of piping and a lot of...well...legs.
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And it takes a lot of room too :(
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After this photo I did some more experiments with postioning, and I think I found a good, plausable position for it - takes some moving of dead bodies, but managable.
As said, I want this walker to be manned by Grots, with maybe a triple or quadruple gun on the platform - but maybe jammed?
In that position, he would be targeted by the heavy bolter, the autocannon of Rambo, and I think the bolter from the cannoness.
And in that position I hopefully have neough room in the top right to position a "real" unit - speak an Ork Boss...I never thought I could run out of space...*lol*
OK, well, lets complete the spida walker first, then look at the boss.
Cheers
klaus