Thursday, March 28, 2019

Monster Rider (4)

Hi all,
finally an update!
I was blocked by some health issues and then catching back up with real-life work.
But now I finally have some time at hand.
unfortunately the deadline for the contest (April 8th) is now approaching fast.
I'm sure I won't be able to enter it painted...  :(

Since my last update I did a first test with the hand and staff.
I wasn't convinced by the hand, so I took it back off :)
But I started with the rider's turban.
Some of you older ones my know Chris Achilleos' "Harem Guard" 
Which is an illustration I always loved. So I will try to build my rider in her spirit.
Here you can see the initial version of her staff - which I killed quite quickly
The start of her tunic
The Wolp'er-Tingah got some details, like the stitches,
some tubes,
more tubes,
and more stitches.
Then I started with her boots and the "skirt"
I also worked on the base for the temple
Not very well visible...a bit better in b/w and high contrast

I also sculpted a column (unfortunately I can't remove the supporting roll without breaking the column...)
While her skirt broke off (it was a mix of SuperSculpey and Greenstuff) I finished the boots, made a new staff and began to sculpt her hand.
I hope to have some more images soon.

Tuesday, February 26, 2019

Monster Rider (3)

Hi all,

in the last post I stopped at the decision point for the monster's head.
The initial idea for the Wolp'er-Tingah* was something close to human. 

*Wolp'er-Tingah - some of my German readers may chuckle, as there is a taxidermist tradition of mixing animals to create a Wolpertinger -  

As mentioned in the previous post I was thinking about a human head for the beast.
So I quickly sketched some ideas.
First something wage and ghostly
Then a bit more human
but even this human version didn't really convince me.
So I quickly sketched a dragon-style head and left it at that for the night.
The next day I looked at the options again and decided to take the dragon route.
So I added some basic eyes and a gums for the upper jaw
Then I started to block out the nose and lips
some of the cheek lines
More facial details
Eyebrows and wrinkles
Starts to look properly angry
With dragon skin
The next evening I started with the lower jaw
Basic jaw line
At this state I did a pose check
Relatively big, I probably have to beef up some sections of the body...
But continuing with the dragon-style I started to flesh out the neck

With the neck-muscles 
Still toothless
but already cool looking
At that time I did another all-around check and left it for the night.
The next evening I continued with the dragon skin for the lower jaw and neck
And I sculpted the tongue
Ready for some dental work
So I created a bunch of teeth from GreenStuff
The next evening I inserted the teeth and sculpted the teeth ridge
Now that's a proper smile 
With the left over GreenStuff I sculpted the mounting points for the reins as well as some horns
Since I always wanted to repeat a fiery-skin effect as I did with the Tar'Akoona dragon
I added a patch of this skin to the right side - at the same time beefing up the mass back there
And the thigh on the left also got some extra mass
With this the basic build for the Wolp'er-Tingah is completed
I'm quite pleased so far
Last night I finally began the rider
Though my cat wasn't quite pleased with the stinger...
...I was able to fix it - with some battle damage 😉
So here's the basic shape and pose for the rider
Ah, looks better with the reigns
So this is as far as I got.
What do you think?
Comments, suggestions?
I look forward to your feedback.