Friday, March 8, 2013

The Ork with the Golden Missile (3)

Hi all,

as anticipated I didn't get much done on Wednesday due to the arts class, but yesterday I was able to make some progress.
Thanks for all the valuable feedback. I got some very cool title ideas:

  • The Grot who shoved me (Atreides127)
  • Grotfinga (Da Masta Cheef)
  • Moonrokkit (Da Masta Cheef)
  • ThundaBOOM (Da Masta Cheef)
  • Octosquig (Sam Buman)
  • Ork and let die (Chris the Invincible)
  • Thunderork (Chris the Invincible)
  • Orkraker (Chris the Invincible)
  • The living Orklights (Chris the Invincible)
  • Orktopussy (Nighthawk)
  • Diamonds are Forev-WAAAGH! (Nighthawk)  
  • For Red Eyes Only (Spacecat)

Maybe I should do a poll?

We'll see :)

As planned I started with the Strike Team.
I decided to make a 4-man team consisting of a front man with shield and pistol, two troopers with the assault rifle (as used in the Swift, Silent, &  Deadly), and one trooper with a combat shotgun.
 
The first guy I worked on is the Trooper with the Shotgun. You may notice that there is some green stuff work here.
I want him to be larger (and maybe a bit heavier) than the others. First go was just the "extension", when it is cured today, I can work on the Green stuff details. The Shotgun is based on the heavy flamer from the IG Command sprue.
 
Next was the trooper with assault rifle that will be shooting up to the gantry on the rear wall.
 
This is the trooper that will be carrying the shield. I found the arm of the wounded trooper to fit the positioning best. The Bolter was cut from another arm and still needs some love and care.
 
Finally in the rear center will a trooper with assault rifle pointing at Dr. Nork (thanks Colonel Hessler)
 
Once I had the arms in position I started to detail the modified weapons.
As in the SSD diorama the Assault rifle has a scope and silencer.
 
The "sergeants" rifle is the folding stock model.
 
Then I worked on the shield for the front man. As suggested by Fireball I added a weapons slot on the side.
However in the final position the shield is slightly tilted,
and so the pistol is not resting in that slot, but I think it will still look correct (I hope).
 
Well, and then the evening was over way too fast.
Only time left for some group shots (I realized I forgot to make a detail shot of the finished shotgun, I will provide that with the next update).
 
 
So what do you think?
I really look forward to your feedback and suggestions.
Cheers

Klaus 

Wednesday, March 6, 2013

Zero Ork Thirty - or The Ork with the Golden Missile

 Hey everyone,

yesterday I didn't get much done other than rivets, but you provided me with a load of ideas and suggestions.
I'm not sure how much I can really implement, but I will try :)

First off, despite being Ork themed, I will have my usual grim dark setting like with the Orkalypse Now, or Stemming the Green Tide. There will be humerous spots and references to James Bond, but in general I'll try to keep it grim and serious.
References to James Bond brings me to the project name.
Zero Dark Thirty is kinda cool, but isn't really James Bond (on the other hand, I won't have a JB character in the scene - it is only JB inspired), so I went through the list of James Bond book titles:
  • Casino Royale - 
  • Live and Let Die - 
  • Moonraker - 
  • Diamonds are Forever - 
  • From Russia with Love - 
  • Dr. No - Dr. Nork
  • Goldfinger - 
  • For you Eyes Only - 
  • Quantum of Solace - 
  • Hildebrand Rarity - 
  • A View to a Kill - 
  • Risico - 
  • Thunderball - 
  • The Spy who loved me - 
  • On Her Majesties Service - 
  • The Man with the Golden Gun - The Ork with the Golden Missile
  • Octopussy -
  • Living Daylights -
As you can see there is room for some Orkifications, please provide your ideas :)

The first new item I created is the countdown timer, which will show 0:07 (thanks Spacecat)












Then I started to add rivets.
To the Missile,
 












to the science station,
 












the floor and walls,
 


...

 












and then put everything back together.
 












I think with this I have most of the scenic props in place.

Lets look at some of the suggestions:
  • A grey suit ala Blofeld for Dr. Nork (Chris the Invinvible) - I think this can be done and would look cool. If not I can still use the white labcoat idea
  • Use a shield with a weapon support slot - ala Forgeworld (Fireball) - yep, I think I can do that for the shield guy.
  • Captured and maybe tortured agent - ala Goldfinger (Mars2024) - I would love to add that, but I'm afraid I simply have no room left.
  • Smoke Grenades going off (Commander Cain) - another excellent idea, but I'm really not sure if I can pull it off, and where to position them - but I'll look into this some more
  • Australian rapell (head first) - thanks for the details Vex! One of the agents will definately go head first :)
  • Metal teeth for the guard boss (Sorry can't find who suggested that one) - hell yeah!
 Tonite I have arts classes again, which means very little time, but next step will be to assemble the actors and get the first poses.
I will most likely start with the strike team, then position the Orks and finally Dr. Nork and the 1 or 2 rappelling agents.

I look forward to your feedback guys!
Cheers
Klaus

Tuesday, March 5, 2013

Zero Ork Thirty....or so

Last night I continued with the new project.
For the time being I call it "Zero Ork Thirty" ... lets see if we can find a better name for it.

Based on feedback from the forums (thank you Fireball, Eyescream, Vex, Colonel Hessler, dsteingass, Vimes, and Garanaul the Black) I got a lot of new ideas and began adding some extra details.

First I created a simple ladder form old sprues.
 
Then a lot of little bits here and there, including some of the main cables and a crane.
 
The science station
 
The crane and floor area
and then it was time to make rivets (didn't get far, but its a start).
So, with the main scenic components in place I had time to plan the actual action and actor positions.
(The green shapes are Orks, the blue ones are Imps and red indicates muzzle flashes)
At the science station we have Dr. Nork with his white pet squig. On the far left is the boss of the guards trying to organize some kind of defense. Two of the guards are returning fire in the foreground, while two technicans are hit and in process of going down.
On the ladder is a Grot or Snotling, also being hit, and finally a guard or technican on the gangway on the right rear wall.
On the right we have the actual strike team, most likely 4 men, attacking through the breach. Center man with shield.
And in the rear center we have one or two agents rappelling down and firing at the guards.

So, what do you think? Anything still missing?
Improvements, suggestions, other feedback?

Oh yeah, for the repelling agents I'm looking for good photos. I'd like to see details of the harness and how the rope works, as well as some cool poses.
That would be awesome :)

Thanks guys, I look forward to your C&C.
Cheers
Klaus

Monday, March 4, 2013

Project X

 As mentioned in the last post, I have stopped the MARS walking tank project as I need to convince myself of the concept and design again :)

On the weekend I had another arts workshop. This time a portrait from clay.
Actually I had a lot of fun, and I really like the result:
 
And while being bored on Friday night (after the doubts on the MARS came up) I doodled around in the internet, browsing through YouTube, and I stumbled into a snipped from James Bonds "You only live twice".
The scene was the actual attack on Blofelds underground base (well IN a vulcano) with the rocket in the center. 
Ah, fond memories :)
I really like the idea of those old fashioned super-villains in their underground or remote island bases, plotting to take over the world.
This got me thinking...
and then I spotted the "Swift, Silent, & Deadly" team in my display cabinet.
 
And I wondered, what kind of Ork outpost would they infiltrate, and what would they do there....

Hehe, can you guess?

Right!
I need an Ork underground base, where the super-ork-villain creates the ultimate weapon of mass destruction.
Sooo...
I started building.
The base material is mostly cardboard and then plasticcard on top.
The depression in the center will hold the weapon.

I think something like an ICBM will do.
The bottle in the center will be the ICBM.
Next I created the (or at least one of the) opening through which my strike team will enter.
So this will be a side wall, which they blast open
 
 
 
Its only a small section, so it doesn't limit the visible area too much.
 
Then I worked on the actual ICBM - Ork style.
 
Next I considered a catwalk to the missile
 
But I thinbk this will block too much and limit visibility
 
So I will have to do without it.
Steps leading up to the small platform
 
I think this could be fun :)
 
And a finally a top view.
Still lots of details needed.
Instruments on the platform, cables from and to the missile, some scrap-metal junk maybe?
And then I will have to think of the scene itself.

Currently I envision a 4 man strike team entering through the breach on the right.
The point man could be holding some kind of shield and only be armed with a pistol, while the 3 men behind him fire rifles one maybe shooting up to the walkway on the rear wall?

And I really fancy the idea of some troopers rappelling from the ceiling - guns blazing!

So what do you think?
Any good?

Suggestions, feedback?
Oh, I also need a name for the scene.
Something like my "Orkalypse Now". Any suggestions?
Thanks guys - I really look forward to your feedback and suggestions.
Cheers
Klaus

MARS (2)

Thanks for the positive and encouraging feedback.

After I had the basic hull shape down, I looked at the legs itself. 
How high should the MARS be?
Hmm, why would someone designs a walking tank at all?
I guess so it can easily cross obstacles like trenches or small gorges and climb over obstacles such as walls.
So a certain height and leg-length is needed.

Hmm, too low.












Still not high enough I think...
 












This could work, without it being too high.













Next I looked at the legs itself.
They need to be (to a certain extend) rotatable at the "hip", as well as they need at least two joints.












Shorter femur and longer lower leg looks better I think













Looks rather spindely, but it can be fleshed out.












So I started to build out the joints.


 I want the legs to be movable, at least until I find the final pose within the diorama.
 












Here I started with the hydraulic pistons.












Maximum stretch
 












Fully functioning :)
 
 

...









Parts for the other legs.
 

 










Now that I have the first leg pieces together I'm suddenly no longer convinced.
I'm not sure why.
As mentioned in the previous post, previously I never thought that a walking tank would work for Imperial Guard.
Hmm, maybe this doubt is coming back?

So for the time being I put MARS aside and started something new (again! sigh!).
I already started over the weekend and an update will follow in a few minutes.
Cheers
Klaus